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작성자 Keeley 댓글 0건 조회 7회 작성일 26-01-20 22:49

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Most of my time throughout the last month and a half has been spent engaged on code that handles laser rays hitting an asteroid, however before I began working on that, I ported a few of the game logic code from my previous Linewars II over to LineWars VR. As I had begun working on the Cruiser Bridge and had determined to use the same texture atlas for all my cockpits, I seen that the current texture areas had been far from optimal. With the ETC2 texture compression the RGB colours of a pixel are compressed into four bits and the Alpha channel into one other 4 bits, which implies that the alpha channel has much much less compression artifacts than the RGB channels.

Thus, I decided to make use of the alpha channels of both the textures for https://prueba02inccampus.unincca.edu.co/images/video/pnb/video-slots-magic-casino.html the traditional vector (as compression artifacts are most noticeable in the normal map). Now that I needed one other such cubemap for the Cruiser bridge shadows, it occurred to me, that I might easily use just a single cubemap, with each of the three cockpits utilizing their very own shade airplane. I plan to have these identical textures as a texture atlas for all ships in my game, as there are only four types of ships: Cobra, Pirate, https://prueba02inccampus.unincca.edu.co/images/video/pnb/video-video-slots-casino.html Cruiser and the house station.

My ensuing space station model has 2465 vertices in Cinema 4D. Since all of the sharp edges and likewise all vertices the place the texture UV coordinates should not steady generate further vertices, the vertex count when the thing obtained imported into Unity went as much as 6310. That is fairly high, but nonetheless acceptable if I can keep the fighter ships very low-poly. In case you remember the unique LineWars II, you may remember it having an area station that was principally only a cube, https://kvm-migration-v2.syse.no/js/video/fjk/video-highest-rtp-slots.html with a "mail slot" for the fighter ships to fly through.

I also deliberate to have the "mail slot" side of the station at all times dealing with the sun, so that I could keep the tanks all the time in shadow. The photo voltaic panels and gasoline/water tanks would probably take injury in a different way. Also, https://kvm-migration-v2.syse.no/js/video/pnb/video-real-money-slots-mobile.html the home windows ought to have specular reflections (same as the photo voltaic panels), so that when the sunlight hits them in the right angle, they should look brilliant even when there isn't any light coming from behind the window.

I had put the unique Cobra cockpit illuminated panels right here and https://www.vipcheapest.com/video/pnb/video-slots-wavetechglobal-archives.html there on the texture atlas, http://bizchemical.com/board_kMpv94/1805440 in order that there have been only small separate areas the place all of the RGB planes might be used for https://kvm-migration-v2.syse.no/js/video/pnb/video-real-money-slots-usa.html the other cockpits besides the Cobra cockpit.

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