I Want To Love Zenless Zone Zero, But There's One Major Thing Holding It Back > 자유게시판

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I Want To Love Zenless Zone Zero, But There's One Major Thing Holding …

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작성자 Fermin 댓글 0건 조회 2회 작성일 25-11-11 05:20

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There's a lot to like about _Zenless Zone Zero _ ; as can probably be expected from a HoYoverse title at this point, the game has top-notch visuals, exceptionally stylish presentation, and a level of consistent polish that even some of the industry's biggest games can often fail to achieve. But, even putting aside some of the game's more obvious negatives, like the controversial TV traversal system or the typical HoYoverse gacha grind , there's one core aspect of the game that I think holds back its (admittedly very flashy and stylish) combat.


Serious to a fault, Capricorns are well known to be ambitious and hardworking when it comes to their goals, for better or for worse. If they don’t slow down and take some time off to regroup, that drive can wear them down if they aren’t care


If you've been farming the Hunter and Hound domain, you can also use this set on her. While the Electric DMG and extra ATK bonus from this one is nice , it won't give you as much value as the one ab


5466651-zenless-zone-zero-artwork-miyabi-zenless-zone-zero.jpgOne of the best Drive Discs for Koleda is a 4-Piece Shockstar Disco , as this will provide a 6% boost to Impact and a 20% increase in Daze when landing basic attacks, dash attacks, and dodge counters on enemies. Considering Koleda is a Stun Agent, these stat increases really play into her strengths and are going to be invaluable in tricky batt

Being designed for mobile devices is far from being ZZZ 's only problem - the TV segments can overstay their welcome, the game forces long gaps between story events, and gacha as a whole is controversial, to say the least. In my opinion, though, the need to make concessions so that the game is playable on phones has the single biggest impact on the game's core combat, limiting its potential depth. While I've certainly enjoyed my time with **Zenless Zone Zero ** , I can't help but wonder how much better its combat could've been.


Zenless Zone Zero has a few minigames that you can access in Godfinger Arcade. These minigames are sure to make you nostalgic as they will remind you of the games you played in your childhood. They are quite challenging and getting a high score will take both practice and time along with a few tips that might help


Ben is the best teammate overall for Koleda, as having these two on the same team makes Koleda's special attack and her Ultimate more powerful, with Ben diving in to dish out some extra damage. Anton is a great option to round out your squad, mainly because he's an Attack Agent who can follow up with loads of damage after Koleda has Stunned a group of enem


Looking at the four-star options, Rainforest Gourmet will be one of your best choices simply because of the extra Anomaly Proficiency provided . The ATK boost from the passive can also be quite nice every time you use the EX Special Att


As Notorious Hunt levels rise, Yixuan Specialty Mechanics so does the need for the player's characters to compensate. The HIA and all the material challenges will become a second home. Luckily, the Custom Challenge system makes it quicker to grind materials. For those who want to maximize their investment, it is best to focus on leveling up the main DPS and keeping the other characters relatively close . The level of the DPS's skills will depend on where most of their damage comes from. For example, Anton is best at leveling up his Basic and EX attacks, but Ellen Joe is best when her skills are leveled equa


The duality of Gemini lends itself to being considered carefree, energetic, and highly versatile. Meaning, they are comfortable in most situations as long as it holds their attention. The second that interest is lost, you can expect them to quickly move on to something more entertaining. Much like Billy Kid, you’ll have to keep on your toes if you want to keep them aro

Like a lot of other mobile action games, ZZZ has only three basic offensive inputs: an attack chain, a skill, and an ultimate. In the worst case, this can make the game's combat feel overly simplistic and dull. When my ultimate isn't available, and I don't have enough meter to use an enhanced skill, I'm simply mashing away on the basic attack chain, waiting for my meter to fill up or for an enemy to present a change to dodge or counter - not helped by the fact that ZZZ 's basic enemy types attack very little, and are easily stunlocked.


Soul Hounds III is reminiscent of classic puzzle games, where matching and destroying similar colored tiles gives you a high score. It features both multiplayer and solo modes, and trying to conquer them is a fun experie


Soul Hounds III minigame has two modes that you can play after unlocking Godfinger Arcade. Both modes play differently, but the core gameplay is quite similar, as you are required to dig deep by destroying the same colored blocks that are clumped together, and you are required to watch out for various obstacles and also blocks that might fall over

So, while I think ZZZ's combat is majorly impacted by being available on phones, the game's simplicity is also probably intended to some degree . HoYoverse games serve a wide audience, and as much as I personally like character action games, the genre as a whole is relatively niche. I still think there's a middle ground that the game could've found between the Dante of Devil May Cry 4 and 5 - one of the most complex characters to control in any video game - and ZZZ 's roster, but I recognize that trending more towards simplicity is probably the better bet for widespread success

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