All Of VALORANT’s Agents, Ranked
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작성자 Stella 댓글 0건 조회 2회 작성일 25-11-15 12:49본문
Phoenix's Blazewall is decent for blocking vision, but mainly a great way to heal up quickly. His fireball is capable of self-healing too, not to mention blocking and damaging foes. Lastly, Run It Back gives Phoenix a free chance to push into any room, instantly reviving him if taken down during its duration; His ultimate ability is unique and endlessly use
Some players have noticed that walking and shooting don't affect a player's aim. This is so unrealistic since in real life, literally any movement can alter the aim of the weapon and its accuracy. As of now, skill seems optional since running at someone while your gun is on full auto somehow works better than methodically lining up a heads
This rifle only has a semi-automatic firing mode, but does solid damage. It has a better zoom than any of the other rifles with a 1.5x scope, yet only has a small 12 round magazine. It's strong point is long-range shooting because there's no drop-off in dam
A great addition to VALORANT would be the recording of more stats, especially in relation to the Agent's special abilities. Some stats that would be nice include how many heals a player has successfully completed and the number enemies they have slowed, shocked, or even caught in a tripw
These Agents are split into four different classes: Initiator, Controller, Duelist, and Sentinel. Omen fits into the Controller category and can be pretty effective in the right hands. Let's take a look at Omen and some tips on how to get the most out of playing
Each game will become intense as a result. One or two well-placed bullets to your head is all it takes to end your life, but one well-placed ability can shift the tide of a match. Clutch moments and the opportunities to outsmart enemies in Valorant seems to be unparalleled in most games to
Sova, like Viper, is incredibly good for such a low rating, but he earns 8th due to a mix of the aforementioned issues. His arrow-based abilities leave him vulnerable, are easy to get away from, and can be replicated. His location abilities are powerful, but so are Cypher's. Sova's shock arrow and ultimate attacks are useful, but also loud and avoidable. Regardless, good Sova players are a nightmare to play agai
This gun has a fast rate of fire coupled with an enormous 100-round magazine. Like the Ares, it also needs a moment to charge up starting off at 12 rounds a second and increasing to 15.6 rounds per second. This is the perfect weapon for defending a site and stopping enemies in their tra
Keep coming up with new and creative ways to hit the enemy, always ready to switch to a new tactic the moment the last becomes predictable. Pretty soon, the enemy is going to be jumping at shadows, and then you've got them exactly where you want t
Cypher is the number one defensive character. His Trapwire and Spycam abilities are perfect ways for your team to allocate more resources towards other defensive points. Trapwires work completely passively. When an enemy is caught, they are revealed, dazed, and tethered. Even if destroyed, it will disappear on the mini-map, still alerting the entire t
This is a fantastic way to take care of an enemy planting the spike if you don't have a line-of-sight on them; they can try to stick the plant through the damage, but they'll pay for it with their l
The Bucky is a pump-action shotgun with a low rate of fire and a wide spread pattern. This shotgun has a slow reload time and cannot penetrate walls, but its alternate fire can one-shot unarmored opponents in the mid-ra
The Incendiary can also be used to push an enemy out of cover that they've already gained. This can be a fantastic way to push an enemy into the waiting crosshairs of either you or a teammate, since the enemy's only options are becoming a burn victim or taking the gunfi
This gun does impressive headshot damage and has a quick rate of fire. It also has a higher ammo capacity than any of the other pistols with its 15-round magazine. Unfortunately, it loses some of its accuracy as you fire thanks to the silencer. Still, one headshot to an unarmored foe will kill t
Viper is fantastic for a brutal 9th rating, but hear me out. Her abilities, while useful, can be functionally replicated by those of other agents. Her Toxic Screen and Snake Bite abilities are very similar to Phoenix's; Her smokes can be replaced by Jett's, Omen's, Www.Fpthoughts.com or Brimstone's. Her Viper Pit is useful for spike plants, but can work against your team easily too. It is also impossible for enemies to die to the gas, leaving them at 1HP; If they see you first, you still may go d
With Omen, escaping is pretty simple; just teleport through the enemy's line of sight and go along your merry way. The enemy might not even be the wiser that this happened, opening up the possibility of a pretty cheeky fl
The Phantom has a faster fire rate than the Vandal and has less recoil. The drawback is that it has a shorter effective range with the damage dropping off at longer ranges. At the same price as the Vandal it is a great alternative for shorter ran
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