Member Red Dead Redemption?
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작성자 Oliva 댓글 0건 조회 4회 작성일 25-08-25 10:39본문
It’s safe to say that Red Dead Redemption 2 is easily the most visually-impressive game Rockstar has ever created. While it’s difficult for open world games to compare to more linear, focused experiences due to the amount of content shoved onto screen at once, there were times when I thought I was playing a CG movie. Maybe that’s a little bit of hyperbole as there are still some compromises that are taken, but for the most part this is arguably the best looking game of the year. Character models are remarkably detailed, even with the most insignificant individuals, and the open world is absolutely gorgeous. Not only does it have an incredible amount of variety, from industrial cities to snowy mountains, but the way settings are organized bring the world to life in a sensational way. From a pure visual aspect, the only negative notions are minor ones, namely beards can sometimes look like they’re pulled off a character creator, and the rendering and reflections when moving through water has a strange issue on the sides of the screen. Animation is the only other aspect that can be bothersome at times. Don’t get me wrong, everything is animated meticulous, from faces to actions, but when you need to interact with something in the world, it can put you into an animation that takes a lot longer than you’d hope for. Other than that, I was blown away with what Rockstar was able to accomplish, as the world of Red Dead Redemption 2 is simply breathtaking.
This may seem a little selfish, but I really want support for PS3 and Xbox 360 to end. It’s not that I don’t like the systems. I love them both and have cherished my time with both, but it is time for the industry to move. Continuing development on these old systems continues to hold back games like Call of Duty, Destiny, Battlefield, and Far Cry. Developers can’t properly take advantage of the extra power in these new consoles if they’re being tied down by PS3 and Xbox 360. Now, developers can make last-gen exclusive games like Assassin’s Creed: Rogue, but cross-gen development needs to stop in 2015.
Before diving fully into my gripes with something that only has just shy over a minute of game footage that’s been shown, let me explain what made the other two games so special. Both, Red Dead Revolver/Redemption were games that touched on a part of American mythos in the best of ways. Even other cultural mythos play into what makes these games so great, with many different backgrounds showcased. Each game is a unique tail of one man’s quest deeply personal to them. Not only exploring the characters presented fully, but also putting forth some of the best storytelling for video games of such a genre at each respective time. Each felt like a true American western tale.
Red Dead Redemption was a blast, with numerous side quests, activities and just a big open sandbox world to play in. Great game mechanics and design made it fun, a great story is what made it memorable. The pacing of the story doesn't ever hit any major lulls and the character of Marshton is sympathetic enough you end up rooting for him, since after all he's a good guy who just wants to be back with his family. And in trying to get back with his family he ends up being jerked around by the government. After jumping through endless hoops from the government they betray him. The ending of Red Dead Redemption is one of the sadder endings in a video game. The true ending occurs in 1914, and while there is a shot at setting things right, it ultimately feels hollow and unsatisfying. This sounds like a knock against the game, but in reality it is a testament to how powerful the narrative of Red Dead Redemption actually was.
Don’t be deceived by the number at the end of the title, Red Dead Redemption 2 is a direct prequel to its predecessor. The story takes place years before our last adventure as we follow Arthur Morgan and the Van der Linde gang. If you recognize the latter name, it was the group of outlaws that John Marston rode with back in the day. As you can expect, you’ll see our loveable Marston often, who is perfectly implemented into the story. It’s not too much fan service or focus, but just enough so he’s a solid supporting role, especially in the later half of the campaign. He has his own arc, but it’s all about Arthur and his issues. The first couple of chapters in the story, Arthur is an unlikable individual. It takes him a little while to find his footing as he’s an overly serious character who never breaks a smile and plays the rough cowboy to a T. His relationship with the group, including the gang’s leader, Dutch van der Linde, is what stands out among everything else. It’s the little things around the camp; the songs, the gestures and the interactions that expand our protagonist’s likability, and you begin to better understand him. Even the most insignificant faces seem to bring out the more positive aspects out of Arthur more than the main story ever does, and Maxes.Co.Kr it’s sad that it’s something players can completely overlook, especially considering entering the camp setting forces the player to move at a snail’s pace.
This may seem a little selfish, but I really want support for PS3 and Xbox 360 to end. It’s not that I don’t like the systems. I love them both and have cherished my time with both, but it is time for the industry to move. Continuing development on these old systems continues to hold back games like Call of Duty, Destiny, Battlefield, and Far Cry. Developers can’t properly take advantage of the extra power in these new consoles if they’re being tied down by PS3 and Xbox 360. Now, developers can make last-gen exclusive games like Assassin’s Creed: Rogue, but cross-gen development needs to stop in 2015.
Before diving fully into my gripes with something that only has just shy over a minute of game footage that’s been shown, let me explain what made the other two games so special. Both, Red Dead Revolver/Redemption were games that touched on a part of American mythos in the best of ways. Even other cultural mythos play into what makes these games so great, with many different backgrounds showcased. Each game is a unique tail of one man’s quest deeply personal to them. Not only exploring the characters presented fully, but also putting forth some of the best storytelling for video games of such a genre at each respective time. Each felt like a true American western tale.
Red Dead Redemption was a blast, with numerous side quests, activities and just a big open sandbox world to play in. Great game mechanics and design made it fun, a great story is what made it memorable. The pacing of the story doesn't ever hit any major lulls and the character of Marshton is sympathetic enough you end up rooting for him, since after all he's a good guy who just wants to be back with his family. And in trying to get back with his family he ends up being jerked around by the government. After jumping through endless hoops from the government they betray him. The ending of Red Dead Redemption is one of the sadder endings in a video game. The true ending occurs in 1914, and while there is a shot at setting things right, it ultimately feels hollow and unsatisfying. This sounds like a knock against the game, but in reality it is a testament to how powerful the narrative of Red Dead Redemption actually was.
Don’t be deceived by the number at the end of the title, Red Dead Redemption 2 is a direct prequel to its predecessor. The story takes place years before our last adventure as we follow Arthur Morgan and the Van der Linde gang. If you recognize the latter name, it was the group of outlaws that John Marston rode with back in the day. As you can expect, you’ll see our loveable Marston often, who is perfectly implemented into the story. It’s not too much fan service or focus, but just enough so he’s a solid supporting role, especially in the later half of the campaign. He has his own arc, but it’s all about Arthur and his issues. The first couple of chapters in the story, Arthur is an unlikable individual. It takes him a little while to find his footing as he’s an overly serious character who never breaks a smile and plays the rough cowboy to a T. His relationship with the group, including the gang’s leader, Dutch van der Linde, is what stands out among everything else. It’s the little things around the camp; the songs, the gestures and the interactions that expand our protagonist’s likability, and you begin to better understand him. Even the most insignificant faces seem to bring out the more positive aspects out of Arthur more than the main story ever does, and Maxes.Co.Kr it’s sad that it’s something players can completely overlook, especially considering entering the camp setting forces the player to move at a snail’s pace.

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