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Divinity: Original Sin 2 - Conjurer Class Guide (Tips & Tricks)

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작성자 Claire 댓글 0건 조회 6회 작성일 25-09-07 08:11

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Thankfully, players can opt for the 8 AP mod instead, increasing this limit quite a bit and allowing them to be less stingy about using up their AP during every turn. While some people may argue that the game itself has an option for the same, enabling that form of 8 AP leads to achievements being disabled, which may not be ideal for some players who want to enjoy the best of both wor


Melee attacks deal bonus fire damage to burning enemies, poison to poisoned targets, and physical damage to bleeding targets. This talent is only helpful if someone already has the Torturer talent, as it allows them to bypass enemy armor to apply burning, poisoned, or bleed. In that case, it can be good for melee characters that are backed by Necromancy, Pyrokinetic, or Geomancer. Another aspect to remember is that Intelligence-based fighters can wield staff weapons to deal fire and poison damage in me


Divinity: Original Sin 2 is a SLG game building guide that is pretty loot-driven, with inventory management being a downright pain to deal with at times. Still, it's all worth it when players find a particularly useful piece of loot that helps them deal with enemies that could usually give them a tough time otherw


For Talents, go for The Pawn to increase movement, Savage Sortilege for criticals (most of Polymorph are actually spells), and Living Armor for extra protection versus Magic damage. If you are using Gift Bags, consider Indomitable and Gladiator for more defenses. Bigger and Better and All Skilled Up are great for when you have spare Talent poi


For new Talents aim for Executioner to regain AP, Hothead for critical hit rate, and Elemental Affinity to reduce AP costs; if you are using more spells than pure melee also get Savage Sortilege to gain magic criticals. With Gift Bags, Sadist will deal Fire damage on Burning targ


Your attacks never miss, but cannot deal normal critical damage. Surprisingly, this doesn’t negate backstabs making it a decent skill for rogues with daggers. Enemy evasion is rarely an issue, so taking this talent is mostly for fights where enemies have a high chance of dodging, and then later maybe switching it out via the respect mirror. This should not be taken with characters that invest in Single Handed, which greatly boosts accuracy, and Two-Handed that increases the critical multipl


Terrain Transmutation (2 Polymorph): Swaps surfaces in two locations. Good for either clearing out paths or placing nasty surfaces under enemies. Most enemies will instantly be killed by Lava surface Fire dam


Circle of Suns (Ring): decide to kill Sadha inside the Arx Lizard Consulate (this may cause Red Prince to go hostile if he isn’t a main character). Gives a nice boost to Pyrokinetic and the Flaming Skin skill for f


The Cheat Commander is a simple mod that lets players allocate stats without wasting any time, and that's just the tip of the iceberg when it comes to what this mod can accomplish. Gold, experience, levels, gear, and everything else along the same lines can be generated by this mod, making things easier for those who don't want to punish themselves for trying to accomplish the same tasks over and over aga


Corpse Explosion (1 Necromancer, 1 Pyrokinetic): detonate a corpse to deal high Physical damage. You won’t be as powerful as an Intelligence-based mage, but your Warfare investment will make this reasonably str


When an ally dies within 12 meters of you, they spawn as a Zombie Crawler for three turns. Said Crawlers gain a bonus from your Summoning. Not the most ideal talent, as it is better to prevent death in the first place. Still, it can have uses in boss fights where dying is highly probable. In those cases, team members should also take Unstable so that they deal additional damage when dy


220_F_291867271_LU72IfUUXEwszAphXu4Z83XksXTzsmV4.jpgSkin Graft (3 Polymorph): Resets all of your cooldowns. This is powerful on its own but becomes even crazier on Fane, whose special Time Warp allows an instant second turn (though for 1 Source point, and another for Skin Graft itse


Epic Encounters: Origins is arguably the most ambitious, comprehensive overhaul mod one can find for Divinity: Original Sin 2 . The number of changes here is staggering, ranging from balance tweaks to the addition of new progression systems. Covering all of them would warrant an article on its


Specializing in Aerotheurgy will give access to Electric Infusion, Cursed Electric Infusion in the Summoning skill line. Aerotheurgy uses the power of air and storms to build up the player. This skill line works well for a stealthy supporting role. To the best effect with Summoning, abilities like Favorable Winds, Blinding Radiance, Erratic Wisp, Blessed Smoke Cloud, Teleportation, Nether Swap, Apportation, and Chain Lightn


For base skills, Tentacle Lash will be your primary damage attack that can also prevent enemies from using their own abilities. Bullhorns are great for movement more than actual damage. Last, consider either Battle Stomp or Bouncing Shield from Warfare depending on your weaponry. You will also have access to All In when using a two-handed weapon, Shields Up with a shield, Flurry with an off-hand weapon, and Sucker Punch when using a single one-handed weapon. Opportunist is good to stop enemy movement, but also consider Hothead for higher damage out

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