Divinity: Original Sin 2 - Metamorph Class Guide (Tips & Tricks)
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작성자 Johnie 댓글 0건 조회 2회 작성일 25-09-07 22:49본문
Your attacks never miss, but cannot deal normal critical damage. Surprisingly, this doesn’t negate backstabs making it a decent skill for rogues with daggers. Enemy evasion is rarely an issue, so taking this talent is mostly for fights where enemies have a high chance of dodging, and then later maybe switching it out via the respect mirror. This should not be taken with characters that invest in Single Handed, which greatly boosts accuracy, and Two-Handed that increases the critical multipl
The Cheat Commander is a simple mod that lets players allocate stats without wasting any time, and that's just the tip of the iceberg when it comes to what this mod can accomplish. Gold, experience, levels, gear, and everything else along the same lines can be generated by this mod, making things easier for those who don't want to punish themselves for trying to accomplish the same tasks over and over aga
Peace of Mind - Target gains the Clear-Minded status effect which increases Strength, Finesse, Intelligence, and Wits for three rounds. It also removes the Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged, and Mad status effe
Unique gear should be something that players look forward to, featuring increased stats and huge bonuses that can help them tackle insurmountable odds and come out victorious. However, most of the unique gear in Original Sin 2 ends up being something that players equip for a few hours before moving on to something bigger and flash
With this mod, the party now shares the highest barter and persuasion skills when trading, regardless of the character chosen. No more setting up complex trades only to have to scrap it all and start again because the wrong character was selec
Mass Cleanse Wounds - Heal the player character and allies within a radius, creating puddles of water beneath them. Also removes Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation, and Acid status effe
Divine Talents are a completely optional feature. Utilizing them will disable achievements/trophies, so consider these new talents only if you don’t care about earning them, or are on a second playthrough of the game. To enable the talents, when in game open the main menu and select Gift Bag Features. In the next screen, toggle on Divine Talents and then apply. The slg Game Online guide will reload (so it is a good idea to save beforehand). If the Divine Talents option is locked, it means that it was previously enabled and can no longer be disabled. If you are in a multiplayer game, make sure everything loaded and synced correctly for all play
Any of these lines would make a great secondary skill line option depending on the playstyle that is wanted. Depending on the race of the character may also change the decision. If the Conjurer wants a third skill line, choosing another element may be the best option. Other Conjurer combinations could be Hydrosophist and Necromancy for a support role, Geomancy and Warfare for a tanking role, Pyrokinetic and Huntsman for a ranged role, or Aerotheurge and Scoundrel for a stealthy r
Melee attacks deal bonus fire damage to burning enemies, poison to poisoned targets, and physical damage to bleeding targets. This talent is only helpful if someone already has the Torturer talent, as it allows them to bypass enemy armor to apply burning, poisoned, or bleed. In that case, it can be good for melee characters that are backed by Necromancy, Pyrokinetic, or Geomancer. Another aspect to remember is that Intelligence-based fighters can wield staff weapons to deal fire and poison damage in me
For new Talents aim for Executioner to regain AP, Hothead for critical hit rate, and Elemental Affinity to reduce AP costs; if you are using more spells than pure melee also get Savage Sortilege to gain magic criticals. With Gift Bags, Sadist will deal Fire damage on Burning targ
Circle of Suns (Ring): decide to kill Sadha inside the Arx Lizard Consulate (this may cause Red Prince to go hostile if he isn’t a main character). Gives a nice boost to Pyrokinetic and the Flaming Skin skill for f
On most level ups you should raise your primary selected attribute, Strength or Intelligence based on weapon. Every few levels also put a point into Wits for critical hit rate, Memory for skill slots, and Strength for heavy armor (if you are wielding a staff). Warfare will give a multiplicative damage boost to your Physical damage, while Pyrokinetic will do the same for Fire damage. Also consider Two-Handed, which will give an additive bonus to all damage types (even better if you are dealing other elements, like Poison or Air) and increase your critical damage multiplier. Also take combat abilities for skill requirements, like Geomancer or Necroman
Veterans who can't stand Divinity's combat balance need to give this mod a try. It does an excellent job of shifting Original Sin 2 's combat to a more tactical turn-based RPG than what Larian accomplished. Its Ascension system is also expertly done, granting the addictive character progression and build diversity seen in ARPGs without taking away from Original Sin 2 's CRPG ro
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