Apex Legends Is Better Than Recent Full-Price "Triple-A" Gam…
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작성자 Brandy 댓글 0건 조회 4회 작성일 25-09-08 14:47본문
Metro Exodus is a diamond in the rough here in terms of its gameplay and story, with the other releases this week falling agonizingly flat in one area or the other. While Apex Legends is being universally lauded for its impressive blend of frenzy and strategy, as well as for its revolutionary ping system that makes teamplay easier and more integral than in any shooter before it, February has brought little else in the way of gameplay innovation. Crackdown 3 is a fairly mindless power fantasy sandbox, which is great for players seeking that experience, but disappointing to others due to how few additions it brings to the table when compared with the 12-year-old initial entry into the ser
Players love to execute each other. It's a nice way to rub your victory in their faces, and it looks cool to boot. But there's a time and a place for executions, and the middle of a gunfight is not one of them. You're better off shooting a downed enemy, because performing an execution leaves you wide open for attack. Plus, the animation is slow, so you're only wasting precious time by showing off. Save the execution for the last pla
The Hot Zone is the initial area on the map with incredible loot. Naturally, teams flock to it in the hopes of obtaining high tier armor and weapons. And there's nothing worse than a new player going to it and getting downed in the first thirty seconds while their teammates are on the other side of the map. We understand that dropping there makes for a good learning experience, but if you want to train, play with friends and not with rand
Like Dark Souls, Apex Legends contains many "hidden" mechanics, and it expects you to learn as you go. And that's not a bad thing. Unfortunately, this causes a rift between the experienced players and the newbies. How dejecting is it to see your level 5 player with one kill next to a level 85 adorned with achievement bad
Of course, that's impossible to truly ascertain from our experience so far with Anthem 's early hours , meaning players will have to wait and see if they will be undergoing the gauntlet of tedium that constitutes for the genre's standard end-SLG game patch notes. However, it will undoubtedly be nigh impossible for Anthem to be able to suitably compete with a free-to-play battle royale like Apex Legends when it comes to keeping players interested with a steady flow of content. For those in the industry seeking to recreate Apex Legends ' sleeper success, or at least successfully leech away some of its massive player base, there are a couple of lessons to be learned from this week's cramped mix of launches. First, consider the option that prolonged marketing and over-exposure might actually serve to hurt games; while not all games can capture the attention of millions overnight, producer's should at the very least take steps to avoid Crackdown 3 's five-year gap between announcement and release. Second, and most importantly, developers should innovate where others have not within their genre, even if it doesn't amount to reinventing the wh
It's clear that the game is generating an enormous audience, and as such, more and more people are flocking to it. But this isn't like most games. Yes, it has a tutorial, but that is very brief and hardly goes into the mechanics and complexities of the game, its controls, and its various strategies. This obviously results in many ignorant players, many of whom could probably be better players if they knew the intricate mechanics of the game rather than just the base contr
Apex Legends is a wonderfully exciting and fun shooter that's easy to play but challenging to master given all of its systems and the gameplay potential they offer. There may be issues of character and weapon balancing, and for some, the long time-to-kill rate may be a turnoff, but for anyone looking to squad up with exactly two friends (again, for free), it's shocking how Apex Legends plays so much better than other games in the mar
The game's monetization model involves selling premium currency that can be spent on (very expensive) premium character and weapon skins, and the game's loot boxes (called Apex Packs). The Apex Packs contain everything from skins, to emotes, lines of dialogue for characters, and scrap that can be used to craft cosmetics not yet acquired. The best part of this take on the Overwatch loot formula is that there are no duplicates, and the rarity levels of everything are outlined on the official Apex Legends website. In the future, there will be battle passes for seasons (taking from the Fortnite and Rainbow Six Siege playbook) that last three months where limited time cosmetics can be earned or purcha
That leaves only Anthem , whose global February 22 launch will mark the only proper live-service competitor to Apex Legends . Though Anthem is unquestionably beautiful and has thrilling combat and movement that Crackdown developers ought to take note of, there is the unavoidable fact that it is EA's answer to Destiny , and the online loot-shooter genre Anthem 's obvious source material spawned is marred by a series of hard-to-avoid caveats. It does more to ensure that players won't be locked out of certain time-limited content by providing matchmaking in areas that the Destiny franchise neglects, but (as EA has clearly done its homework) it's difficult to not fear that launch content will prove much more sparse than initially expected, much as it was in both Destiny entr
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