Divinity: Original Sin 2 - Metamorph Class Guide (Tips & Tricks)
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작성자 Allison Nowacki 댓글 0건 조회 2회 작성일 25-09-09 00:44본문
For new Talents aim for Executioner to regain AP, Hothead for critical hit rate, and Elemental Affinity to reduce AP costs; if you are using more spells than pure melee also get Savage Sortilege to gain magic criticals. With Gift Bags, Sadist will deal Fire damage on Burning targ
Epidemic of Fire (3 Pyrokinetic): a flame jets between up to five targets for massive Fire damage, and creates Cursed Fire surfaces. Mainly reserve this when Master of Sparks in on cooldown, or you need a ranged att
Whenever someone uses a Source Skill, you have a 1/5 chance of gaining Source; it requires being level 6. This talent is best used once your party can hold three Source Points, likely near the end of Reaper’s Coast around level 15 or 16. The party should have some kind of synergy when using Source Skills of the same damage type, like Arrow Storm and Grasp of the Starved, which are both physical attacks. Greedy Soul is less useful for reactionary and healing Source powers you might not use as of
With so much freedom and options, **Divinity Original Sin 2 ** can be daunting at first. There is an array of starter classes with different skills, abilities, and talents. And even after making an initial choice, you’ll need to think about future levels and fights . This guide will provide tips for playing and improving the default Battlem
Conjurer, one of the many pre-made classes in **Divinity: Original Sin II , ** is a summoning-based class . Being one of only a couple of classes based in only one skill line, the Conjurer can be built in several different ways. Set-up to be more of a supporting class, here is the best way to build a Conju
Worm Tremor - Sends worms out of the ground in an area to attach to every character without magical armor. Deals 50% earth damage to characters initially and 30% poison damage for the two subsequent rounds where they are entang
At a glance, it's easy to see why most merchants don't drop everything they own when a player unceremoniously finishes them off. This can potentially break the balance of the game since all players need to do is kill the owners of certain skill books and powerful pieces of equipment to make things easier for themselves in the long
The base Battlemage during character creation (or if you recruit a companion) is 1 Strength, 1 Intelligence, 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion; Battering Ram, Shocking Touch, Blinding Radiance skills and the Comeback Kid Talent. While Air damage is serviceable, you can cause much more destruction by beginning with Fire damage and adding in other elements la
The conjurer already has an ability that would do well with several different playstyles but seems to be built to play a more supportive role in combat. One of the first things a Conjurer will want to decide on is if they want to specialize in a particular element. There are several summoning abilities that a character will only have access to if they also have levels in a particular elemental skill line. Any of these could make a great secondary skill line for the Conju
You gain a bonus to Pyrokinetic and Hydrosophist, or Geomancer and Aerotheurge that swaps each turn. This is a great talent for mages that use elemental pairs. Because of the way surfaces and clouds react, it is best to pair up Pyro with Geo and Hydro with Aero for damage, buffs, and healing. Since which cycle you start with is random, it might not be as helpful if you lack a bonus at the time of cast
Divine Talents are a completely optional feature. Utilizing them will disable achievements/trophies, so consider these new talents only if you don’t care about earning them, or are on a second playthrough of the SLG game updates. To enable the talents, when in game open the main menu and select Gift Bag Features. In the next screen, toggle on Divine Talents and then apply. The game will reload (so it is a good idea to save beforehand). If the Divine Talents option is locked, it means that it was previously enabled and can no longer be disabled. If you are in a multiplayer game, make sure everything loaded and synced correctly for all play
Your attacks never miss, but cannot deal normal critical damage. Surprisingly, this doesn’t negate backstabs making it a decent skill for rogues with daggers. Enemy evasion is rarely an issue, so taking this talent is mostly for fights where enemies have a high chance of dodging, and then later maybe switching it out via the respect mirror. This should not be taken with characters that invest in Single Handed, which greatly boosts accuracy, and Two-Handed that increases the critical multipl
Terrain Transmutation (2 Polymorph): Swaps surfaces in two locations. Good for either clearing out paths or placing nasty surfaces under enemies. Most enemies will instantly be killed by Lava surface Fire dam
Peace of Mind - Target gains the Clear-Minded status effect which increases Strength, Finesse, Intelligence, and Wits for three rounds. It also removes the Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged, and Mad status effe
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