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Apex Legends: Every Weapon From Worst To Best, Officially Ranked

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작성자 Caroline 댓글 0건 조회 3회 작성일 25-09-10 15:12

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Apex Legends is a wonderfully exciting and fun shooter that's easy to play but challenging to master given all of its systems and the gameplay potential they offer. There may be issues of character and weapon balancing, and for some, the long time-to-kill rate may be a turnoff, but for anyone looking to squad up with exactly two friends (again, for free), it's shocking how Apex Legends plays so much better than other games in the mar


Caustic's gas traps are one of the most frustrating things to encounter in the game. Finding yourself in the middle of a gas maze almost always results in elimination, and the traps can seem way too OP as a result. Luckily, there IS a way to counter the traps (aside from utilizing tactical abilities). Simply shoot the red portion of the trap (located near the bottom) in order to disable it, allowing safe passage for you and your team. Easy pe


Pathfinder - Ideal for scouting ahead, Pathfinder is equipped with a grappling hook to climb up cliffs in order to survey the situation ahead. His Zipline Gun is also great for getting teammates out of a sticky situat


image.php?image=b2objects041.jpg&dl=1It's an all-around terrible weapon outside of the initial loot scramble. Replace it, avoid it, leave it for some other unfortunate soul to struggle with. You've got bigger fish to fry if you're not in immediate dan


Players love to execute each other. It's a nice way to rub your victory in their faces, and it looks cool to boot. But there's a time and a place for executions, and the middle of a gunfight is not one of them. You're better off shooting a downed enemy, because performing an execution leaves you wide open for attack. Plus, the animation is slow, so you're only wasting precious time by showing off. Save the execution for the last pla


Apex Legends' game map also includes an emphasis on verticality. There are zip lines in and around the map and its hot spots, and there are balloon launching points that players can zip up to and jet away to other parts of the map. One of the playable characters can even deploy their own zip lines for the squad. These systems work well with the nicely flowing control scheme and animations of Apex Legends where players can slide down hills or mantle up to high ledges. If you see something, there's usually a way to get there, except for some of the cliff and mountain tops which are out of bounds. Did we mention that top player Legends will be displayed in-SLG Game Missions on banners and there's bonus XP for taking out kill lead


This guy shouldn't be considered an option outside of complete and utter desperation, though it is actually proven to be slightly more effective than nothing. But even then, you should swap it out as soon as possible with pretty much anything e


A skilled player can do perfectly fine using the Longbow, but it's a bit slow. The damage per shot is very solid, but the DPS suffers greatly from the lag between shots, and it leaves your opponents a lot of room to get into cover for a quick heal. It's not a bad gun, but high DPS, high-pressure weapons result in decisive victories far more of


It happens in most games - a particularly overzealous player sees some specks in the distance, pings their location to their teammates, and starts shooting at them with an assault rifle. This is probably the worst thing you could possibly do. Sure, if you have a sniper rifle, then go crazy, but otherwise leave them alone. It's not only a huge waste of ammo, but it gives away your position to them and the squads in the nearby vicinity. Try tracking inst


This past week was crammed full of AAA game releases, with Friday alone having seen the simultaneous launches of Crackdown 3 , Far Cry New Dawn , Metro Exodus , and, for a select few PC players , Anthem . Despite this incredibly hectic launch window, Apex Legends _ continues to reign over all its newly released competition in terms of both popularity and acclaim. When a free-to-play battle royale title so handily beats back an entire wave of full-priced games, developers and producers alike are left to scratch their heads and wonder what Respawn Entertainment's _Apex Legends has that their titles do


Eradicating duplicates is just one of the for-the-player quality of life improvements Apex Legends offers. When starting a match, there's virtually no load time, nor is there a lobby waiting area. Players get into matches almost immediately. During gameplay players can mark and highlight enemies, loot, or any point of interest on the map (a version of the marking system from Rainbow Six Siege mixed with enemy marking from Battlefield ) for very welcome in-game intel sharing/communication. When picking up mods and armor, items are automatically equipped where they should be instantaneously and there's already ammo in the weapon. Every thing a player would want or imagine should happen with fundamental game mechanics, simply does in Apex Legends and it just goes to show how other shooters and battle royale games are missing out on some key featu

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