Review: Divinity: Original Sin II
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작성자 Joey 댓글 0건 조회 4회 작성일 25-09-11 11:26본문
Larian Studios funded the development of Divinity Original Sin 2 through a Kickstarter and hit their funding goals within 12 hours of the crowdfunding campaign's launch. After an early access period, the game launched to PC in 2017. The studio later released the game to the Xbox One and PlayStation 4 , followed by the Nintendo Switch. This sequel to Divinity Original Sin was nominated for various awards and received positive reviews for the most p
On the note of killing magisters, combat in Divinity: Original Sin II is a complex but enjoyable affair. Battles are turn based with everyone having a set number of action points every turn. There is no finite MP meter but everything costs AP, including moving on the battlefield, and a lot of skills have a cool down period. Elevation factors into battle as well, with those on higher ground getting a damage bonus while those beneath them suffer a penalty. Trying to damage an enemy typically requires wearing away their physical or magical armor points before their vitality can directly be damaged but there is more to success in battle than just chipping away at someone's life bar. There are numerous status effects and elemental factors that can be used in battle, whether causing continuous passive damage, incapacitating foes or buffing or debuffing. Covering an area with oil for example will inflict slow status on people who wander into it, and if that doesn't sound bad enough a fire attack can be done on the oil covered surface to make everything burst into flames, setting anyone in the effected area on fire and causing passive damage for a number of turns. Should the player find themselves on the receiving end of this tactic, having someone with the ability to make it rain can remove the flames and burning status but can end up creating steam clouds, which sets up the board for a whole new set of problems.
The player is free to create a custom original character to fit their own design as was the case in its predecessor, but the option of selection a premade character with an origin story is available. These characters come with their own unique background that are closely linked to the main narrative. Origin story characters not selected by the player can still be encountered as NPCs and possible join the character's party. The origin story will be an evolving element of the character that is shaped through completion of origin story quests. The specific origin stories will influence how the inhabitant of Rivellon react to the player and will provide additional dialog options. There are currently four origin stories available in the Early Access with the plan to add more as the SLG game resource Management continues to develop. To give an example of what makes origin stories unique, the character Lohse has an entity that communicates with her, something akin to demonic possession mixed with schizophrenia. It is possible for Lohse to enter a state of temporary insanity if she fails to win a challenge against this thing that dwells within her.
The world in which Divinity Original Sin 2 exists is called Rivellon. In this reality, all living creatures are made from an energy called Source. Some people of Rivellon are capable of tapping into Source to improve their abilities in fighting or to cast spel
Most PC gamers who enjoy RPGs are aware of Divinity: Original Sin its near-universal acclaim . The praise is not undeserved either; the original Original Sin was a massive RPG with meticulous attention to every detail across the board to ensure it would stand out among all other PC games. With both its critical and commercial success, any follow up has some troll-sized boots it needs to fill, and while the early access build only offers a fraction of the adventure, things are already shaping up to indicate Divinity: Original Sin II has the potential to surpass the incredibly high standards set by its predecessor.
Divinity might not be the biggest name in the gaming world, but when the sequel to the critically acclaimed Divinity: Original Sin was announced on Kickstarter, it met its funding goal in under twelve hours and eventually went on to vastly exceed it. One can only imagine the reaction Larian Studios had to this quick and enthusiastic reception to the game announcement. On one hand it showed amazing support from the fan community, since this support is saying that they loved the game so much they can't wait for the follow up. On the other hand, they loved it so much and are waiting for a sequel that will match or exceed its quality, so no pressure. After two years of waiting and an unlucky launch day thanks to a power outage in Ghent whose timing was so bad it was comedic, Divinity: Original Sin II has graduated from Steam Early Access and is now available to everyone in its completed form.
Limited hands on time with the early build of Divinity: Original Sin II can only paint a very limited picture of what will be forthcoming in the sequel, but the information available should assure fans of the original that they can remain optimistic about what is to come. The enormous world and the near limitless freedom to explore it returns, as will the lauded combat system. Veterans of the original will feel at home in combat, though several improvements have been added.
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