Genshin Impact: Diona Best Team Compositions
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작성자 Martina 댓글 0건 조회 7회 작성일 25-10-17 20:02본문
It’s much better to not build the Hydro Traveler at all as HoYo is definitely trolling with their kit. However, if you’re crazy enough to invest in them, then give the Hydro Traveler 2pc of one of these three artifact sets: Nymph's Dream , Heart of Depth , or Golden Troupe . They barely operate with any artifact set, so just go for 2pc to give them 30% Hydro
Though the story elements won't be to everyone's taste -- and as such, the efforts the game makes to inject a sense of drama and interpretation stakes can fall flat and veer into being completely off-putting -- the sheer breadth and scale that Genshin Impact offers means that the brief lows in no way impact on the many lofty highs offered up. A free-to-play game whose content rivals the more higher-budgeted AAA releases of the past few years. Where miHoYo's inspirations and references may be a little too on-the-nose or obvious in parts, it's similarly made up for via its wealth of content and SMF.Prod.Legacy.Busites.com of an exploration element that is well designed, but more importantly brilliantly emergent. In one moment, it might be the intrigue of a distant landmark, or in another the wild and flashy power-trip that is its elemental-based combat. Wherever it takes you, Genshin Impact is a more-than-convincing proposition, not least for those adamant on never spending a single cent in-game. The grind to get there may not always feel wholly natural or that players are genuinely being left to wander without restraint, but Genshin Impact's meticulous approach to environment design above all pulls through in many wonderful ways. Crafting one of the year's more immersive and surprisingly rich open-world RPGs.
While not the most glaring criticism to address, or one that offers any sort of long-term problem, it's still admittedly a pain to find that the PC version of the game is lacking in the ability to custom map buttons to a player's controller of choice. Made even more annoying when you factor in Genshin Impact instead has a peculiar interpretation of button layout via a strange decision to swap the generally agreed-upon use of A and B being that of confirm and cancel respectively. What's worse is that for those playing with a controller, the game in its current state requires you to manually change input settings each and every time you boot it up.
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Diona being a Cryo healer and shielder naturally points to her supporting a Cryo team. Cryo Resonance is extremely strong, providing your team with a 15 percent bonus Crit Rate when attacking an enemy that is Frozen or affected by Cryo. Moreover, every other Cryo character in the game is built as a damage dealer who often needs someone to buff and protect them, which is where Diona comes
But perhaps the most crucial consolation in this part especially is indeed the breadth of content on offer in Genshin Impact. From environmental puzzles to work out, to small enemy camps to clear, to brief challenges that reward another chest to open, even just taking a glance at the map and spotting a more conspicuous landmark. To venture to said landmark and find a higher-level and [thankfully] more aggressive boss show up. Most of these content placements do feed back into the continual progression of XP and AR and currency (and of the game doing its subtle best to convince us to drop some money into the Gacha side of things). Like its inspirations, some of these are more blatant and unapologetic than others. But where Genshin's true purposes may not always be purely innocent in nature, what stops the experience from turning in sour or predatory most of all, is the thoughtful craft at which the world is structured. How, like Breath of the Wild, there's no right answer to exploring in of itself, but there's an answer to such things like "how do I get that collectible when it's all the way up there?"
While there have been plenty of excellent releases this year, it’s still Persona 5: Royal that I’m most thankful for. The changes and additions it made to an already-awesome game all felt natural, as if they were meant to be there all along. Getting to know Kasumi and Maruki was just as interesting as developing friendships with the other characters. The combat was wonderfully spiced-up and the extra endings let me play out a couple of "what-if" scenarios that’d been bouncing around in my head ever since I finished the original in 2017. It also helped that this came during a big move for me, so it was nice to have a good mix of old and new to help take my mind off it and ease the transition. There may be better games out there, but Persona 5: Royal is hands-down my highlight of 2020 thus far.
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