Pro Tips For Genshin Impact You Need To Know
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작성자 Hans Price 댓글 0건 조회 5회 작성일 25-10-17 22:20본문
While there have been plenty of excellent releases this year, it’s still Persona 5: Royal that I’m most thankful for. The changes and additions it made to an already-awesome game all felt natural, as if they were meant to be there all along. Getting to know Kasumi and Maruki was just as interesting as developing friendships with the other characters. The combat was wonderfully spiced-up and the extra endings let me play out a couple of "what-if" scenarios that’d been bouncing around in my head ever since I finished the original in 2017. It also helped that this came during a big move for me, so it was nice to have a good mix of old and new to help take my mind off it and ease the transition. There may be better games out there, but Persona 5: Royal is hands-down my highlight of 2020 thus far.
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Thankfully, there is a pity system in place that makes getting 4-star and 5-star items in Genshin Impact slightly easier, though some players may be confused about certain aspects of this mechanic. For those fans that are looking to have these confusions alleviated, this guide has full details on Genshin Impact 's pity syst
Most of the Anemo Traveler’s mechanics revolve around casting their Elemental Skill and Burst. Moreover, if you build your Anemo Traveler with 4pc of Viridescent Venerer , it will take advantage of the Anemo supportive capabilities through every Swirl reaction in Genshin Impact . For this reason, you want to focus on using the Traveler as an Anemo Support to deal Anemo DMG and trigger the Swirl Reaction as often as possible. The Anemo Traveler doesn’t need fancy stats like ATK or the Critical ones. All they need is Elemental Mastery and Energy Recha
The next generation is here and unfortunately with it comes few games that utilize the power they offer. If you were lucky enough to obtain a PlayStation 5, you would be met with only one major SLG Game Tips that was truly exclusive to Sony’s next generation platform: Demon’s Souls. While there’s Spider-Man: Miles Morales and Sackboy: A Big Adventure, each incredibly well-designed games, both were also released on the PS4. It’s a sad state of affairs when the PlayStation 5’s only next-generation exclusive is a remake of a PlayStation 3 game, but at least Bluepoint was able to properly honor the original’s vision with adding and slightly refining it. While there are elements that do feel dated to later iterations in the Souls franchise, there’s nothing like revisiting the classic and experience where the award-winning franchise began. Beautiful visuals, a 60fps mode and excruciatingly-challenging scenarios, while FromSoftware was not at the helm, the remake shines as one of the best games this year. If there’s one game to get on the new platform in 2020, it’s this fifty-plus hour RPG with so much replayability. Without Demon’s Souls, the PlayStation 5’s launch would be just plain embarrassing, making me so very thankful of its existence.
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Choosing a game to be thankful for in 2020 can be tricky. Given the current state of the world and how many of us are looking for ways to keep occupied while cooped up, I feel like we should be thankful for virtually any good, engaging games. But the one that I was thankful for the most is a game that felt optimistic, warm, comforting and colorful. Even if said game is about ferrying the souls of the dead towards the afterlife. I am, of course, referring to Thunder Lotus' Spiritfarer. Aside from being a possible GOTY contender in general, Spiritfarer hit a certain sweet spot for me, not only giving me the freedom to craft an insane ship filled with tons of activities and giving me an open world to explore, but also providing one of the year's best casts of characters. Azul, Gustav, Stanley...all of them were a blast to hang out with and I truly felt a bond between them as I learned more about their stories. It got to the point where I actually purchased the art book because I heard it had more info about them, and once I learned what not only went into their backstories, but how the world around them is all related to everyone and Stella in various ways, and the absolute tons of metaphorical layers that went into everything, I couldn't stop thinking about Spiritfarer for the longest time, about how what I thought were small bits suddenly had much more meaning. And all of this is just so refreshing. In a year where other games try to attempt drama by being continuously blunt, bleak and depressing by presenting horrible situation after horrible situation to the point where it almost cartoonishly feels like award bait and you stop caring about everyone in the plot, Spiritfarer decided to go hard in the opposite direction. Vibrant landscapes, cute animal characters who just want to hang out with you, a vast ocean filled with magical adventures...all of this means that when the emotional moments reveal themselves in a natural way and do hit, they hit hard. Spiritfarer never stops being comforting as a whole, but it deals with the themes of death and how everyone approaches them in such a beautiful, mature fashion. It's a brilliant bit of fantasy with the year's best writing and it's something we all need right now.
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