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The European Dead Zone is Born to Keep Destiny 2 Alive

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작성자 Muriel 댓글 0건 조회 3회 작성일 25-10-30 15:20

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Of all the things players can do in the open area, Adventures are the most story-driven. Presented on the map as an orange banner with a white sword, these activities task Guardians with following a series of objectives. Structurally, Adventures most resemble the mission design of missions from the original; get an objective, go clear out a wave of enemies, listen to Ghost speculate a bit, and battle a boss.

hq720.jpgStarting with Record Books seems like the appropriate place. Destiny took the idea of achievements or milestones, whatever they might be called, and put them in the form of Record Books. A way for Guardians to keep track of all their glorious achievement plus receive gifts for leveling up through the Record Book that can be shown off when around other Guardians. Nothing like a sweet skin, right? Much like its Age of Triumph title comes the ultimate Record Book. Not only is this Record Book the largest seen so far, but it also is tough as nails to get through. It is sure to keep any Guardian busy, especially those that might be returning. What’s nice about the Age of Triumph Book is even if it seems like a slog (nothing new for Destiny), the records are easy to achieve, especially before September. Nothing bombastic or hardcore. Just a challenging but fair checklist. Things players will find worth doing, hell maybe even starting up that class you’ve always wanted to play but never got around too. September is a long way away after all and that Age of Triumph book wont fill itself out.

What is surprising is the antagonist, Gaul. Presented in trailers as a hulking brute, Gaul appeared to be a walking cliché. The end product is the complete opposite with Gaul having much more depth than anticipated. Gaul doesn’t get the amount of screen time he deserves, which is disappointing considering he’s the best part of the story. Completing the campaign can last anywhere between 6-8 hours, and that time is mostly filled with well-written and varied missions. Sure, some cookie-cutter missions are just there to pad out the length, but for the majority of missions, there’s more than enough context and agency to keep players going. One mission you may be driving a vehicle, in another you’re escorting a valuable object and then you may be teleporting around areas to save a friend. There’s a lot more variety on display in Destiny 2’s missions.

The other side of the loot pool is the now titled "Illuminated Engrams" (previously Bright Engrams) which drop all sorts of cosmetic goodies and sometimes an exotic ship, sparrow or Ghost. Bungie is sticking to their guns with how these engrams function — aside from the debacle of XP gain — a minor complaint comes against it. With so many new cosmetics, mainly shaders, why can’t these items be locked like armor or weapons? Why can’t they be deleted in mass? Having to systemically break-down shaders one by one is tedious and a waste of time. No one wants to sit around and delete 65 bland shaders, "wooo, look how much fun I’m having."

Including all content from Curse of Osiris in the base game might have helped ease some of the end-game pains that the launch brought with it. It’s not too much more to do, but it might have smoothed over a few wrinkles by including that extra content. It would also have made the loot pool larger; maybe Guardians wouldn’t be as frustrated at the limited item sets, lackluster exotics and other cosmetics. Giving more isn’t always the best idea, but in this case, it could have been.

The most exciting thing by far is the fact that all the Raids are back. Updated Raids matching appropriately the light level of Guardians and its fair because it’s not even the max light level of 400, it’s 390. This ensures that more people will get to experience the Raids, instead of just the top tier level players. Besides having free reign on all Raids and smashing in some old baddies' faces, the updated Raids come with something even more worthwhile: the coolest armor to ever come out of Destiny. While I haven’t been the biggest fan of some of the armor choices made by Bungie, whoever thought of this totally revamped package of all armor was a genius. Seeing the new Raid armor was enough to sell me on Age of Triumph — Vault of Glass aside. It just looks so space-magic, and isn’t that what it’s all about?

The RNG system is still here but has been streamlined to be more rewarding. Faction Leaders regularly dole out Legendary items after you turn in enough Faction currency to them, which can be found by participating in activities in the world, playing Crucible, breaking down old items and participating in Strikes. All-in-all, it’s not much of a chore to get to a high Power Level to take part in the late game activities. What has been negatively impacted in Destiny 2 is a player’s ability to customize their Guardian and earn certain rewards

For game modes, the vast majority of game modes from the original game are back, alongside two new modes: Survival and Countdown. Survival gives each team a shared-pool of eight lives. Once that depletes, permadeath kicks in. The last team standing wins. Countdown is Destiny 2 Crafting guide 2’s take on Search and Destroy. The attacking team attempts to plant a bomb, and the defending team must either defuse it or kill the entire team before it detonates. The first team to five victories wins.

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