Memory (Sport Mechanic) > 자유게시판

본문 바로가기

Memory (Sport Mechanic)

페이지 정보

작성자 Xavier Uhr 댓글 0건 조회 19회 작성일 25-11-30 00:24

본문

A memory (Japanese: 思い出 memory) is a feature within the core sequence Pokémon video games launched in Generation VI that describes a Pokémon's experiences with its present Coach and authentic Coach. To test a Pokémon's recollections, the participant can take it to an NPC who can read a Pokémon's recollections. A Pokémon may be chosen from both the celebration or the Pokémon Storage System. Eggs cannot be chosen. The memories of Pokémon vary from assembly the Trainer for the primary time, defeating wild Pokémon or Gym Leaders, using HM moves outside of battle, exploring various locations, evolving, etc. A Pokémon's memory could change over time as it has new experiences with its Coach. If the Bulbasaur is then returned to its authentic Trainer, it will retain its Memory Wave Protocol from the earlier Coach, nevertheless it is not going to remember this Trainer if traded to a third Trainer. They should still make new reminiscences with their present Coach, nevertheless.



set-of-notification-line-icons-vector-illustration-editable-stroke-64x64-pixel-perfect.jpg?s=612x612&w=0&k=20&c=wdcbzQUFbm_cuq0DamiONii1i7Of09bsMBjvcCFsfag=Pokémon who've a memory exclusive to Omega Ruby and Alpha Sapphire may even display this message in Pokémon X and Y; the memory will be displayed again when transferred to a later sport. In Pokémon X and Y, the Memory Girl (Japanese: 思い出娘 Memory Lady) stands outside the Pokémon Center in Anistar Metropolis, and has the appearance of a Furisode Girl. In Pokémon Omega Ruby and Alpha Sapphire, the Memory Lady (Japanese: おもいでむすめ Memory Woman) stands exterior the Pokémon Heart in Lilycove Metropolis, and has the appearance of a younger lady. In Pokémon Sword and Shield, Jack could be found in any Pokémon Middle, and has the appearance of a Café Grasp. He good points the flexibility to examine reminiscences after at the least three Badges have been obtained. Recollections cannot be checked in the Technology VII and IX games. A Pokémon could have two units of memories if it has been traded. If that is the case, then the Pokémon's recollections with its current Coach might be second; if the present Coach can also be the Pokémon's original Trainer, then the first memory will likely be from its previous proprietor, in any other case they will be from the Pokémon's original Trainer.



A Pokémon's recollections are saved throughout ten bytes within the Pokémon data structure, with memories with the present Trainer and the original Coach occupying 5 bytes every. Of these five bytes, the index numbers of the memory, its rank, and its feeling occupy one byte every, while the remaining two bytes retailer variable data. All reminiscences finish with the textual content " that ."; this is omitted in the desk under. Recollections marked with only XY and SwSh within the table display a clean dialogue field in Pokémon Omega Ruby and Alpha Sapphire. In the Era VI video games, feelings are listed from 0, whereas in the Era VIII video games, emotions are indexed from 1. Attributable to a bug, this value is neither modified when a Pokémon is transferred from Era VI to Era VIII by Pokémon Bank and Pokémon Home nor do Pokémon Sword and Shield specifically handle recollections of transferred Pokémon.



Which means the feeling "it was blissful" shows as an empty string (or the same because the final checked Pokémon's feeling if another Pokémon's reminiscences have been checked), and all subsequent emotions are displayed as a unique feeling, shifted by one with respect to their index quantity. Relying on the variable in the memory text, two bytes within the Pokémon knowledge construction might be read because the index variety of a spot, specific location, an item, a transfer, or the species of one other Pokémon. In Technology VI, if the variable information will not be acknowledged, the sport will display one of the following placeholders in place of the particular name of the item, move, or Pokémon. In the Era VIII video games, the locations added in Pokémon Omega Ruby and Alpha Sapphire are listed in a distinct order in the interior information, with most of those places now corresponding to totally different index numbers. As a result of a bug, this worth is neither modified when a Pokémon is transferred from Generation VI to Era VIII through Pokémon Bank and Pokémon Home nor do Pokémon Sword and Shield specifically handle reminiscences of transferred Pokémon.



Which means, for instance, a Terrakion with a memory of being caught at the Pathless Plain would display in Omega Ruby and Alpha Sapphire as being caught at "a tiny island", but this memory would display as being caught "in a Secret Base" as soon as transferred to Sword and Shield. The placement memory for Azure Bay and Hoenn water routes is 水道 suidō in the Japanese model, which will be translated as either "water route" or "water provide". This ambiguity caused it to be mistranslated in English, German, and French variations of Pokémon X and Y as "a sewer", and retranslated in Pokémon Omega Ruby and Alpha Sapphire as "a watery route". In Spanish, it was mistranslated as "unas alcantarillas" (a sewer) and stays unchanged in Pokémon Omega Ruby and Alpha Sapphire and Pokémon Sword and Shield. In Italian, it was initially translated as "in un canale" (in a channel) and was retranslated as "in una via d'acqua" (in a waterway) in Pokémon Omega Ruby and Memory Wave Protocol Alpha Sapphire and as "in un percorso acquatico" (in a water route) in Pokémon Sword and Shield.

댓글목록

등록된 댓글이 없습니다.

충청북도 청주시 청원구 주중동 910 (주)애드파인더 하모니팩토리팀 301, 총괄감리팀 302, 전략기획팀 303
사업자등록번호 669-88-00845    이메일 adfinderbiz@gmail.com   통신판매업신고 제 2017-충북청주-1344호
대표 이상민    개인정보관리책임자 이경율
COPYRIGHTⒸ 2018 ADFINDER with HARMONYGROUP ALL RIGHTS RESERVED.

상단으로