Genesis Review: Yup, That's A MOBA
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작성자 Brian 댓글 0건 조회 3회 작성일 25-12-07 19:18본문
Later on, Hextech Revolver adds +40 ability power, damaging an enemy Champion with a basic attack that shocks them for 50-125 bonus magic damage based on the level with a 40 second CD shared with other Hextech items, which is useful for augmenting overall dam
Veirous Cosplay recreated an identical Darius costume that is just as intimidating. The Canadian cosplayer structured every last bit of armor down to the lion head shoulder blades. He even has his own Battleaxe p
Building up your hero is automated by default. If you don't "pre-order" a late-game item, the game will prompt you to buy the next affordable recommended item as soon as you have the gold. When you level up, the game will automatically apply a point to an ability. Since you can't freely choose targets with a mouse pointer, there's a priority system. With a click of the left stick, your hero will cycle between targeting creeps, structures, or enemy heroes. It's all streamlined, designed for console players who probably never played a PC MOBA. Fortunately for experienced players, it can all be turned off. Well, except for the game pad controls. The devs are planning to eventually put Genesis on PC, but have stated that they don't plan on incorporating mouse and keyboard contr
Amer "Miracle-" al-Barkawi is known across the world as one of the best professional Dota 2 players in the world, but during the MDL Disneyland Paris Major grand finals back in May, he truly lived up to his name. In the first game of the grand final match, Miracle- played to his assets and took down Team Secret four times that led to four rampages that won Team Liquid the g
The biggest change is the addition of a win condition. Either team could destroy the opposing base to claim victory, but they can also just get 60 kills. The idea, I imagine, is to stop that endgame drag that always happens in close matches. Both sides hunker down in their bases, carefully turning back creep tides and maybe jungling. But mostly they play it safe, retreating the moment a team fight seems to be going bad. It's tedious, boring, and only amplifies post-match toxicity because the stalemate usually ends when someone gets antsy and gives up a team fight. In Genesis, you can play it safe all you want but one side will eventually get 60 kills. In theory. In my 6-7 hours of play this only happened once. That match still went on a little too long. So while the ultimatum does pressure teams to actually push lanes, it isn't a complete cure for turtl
Forwarding one month ahead, Miracle amazed the community once again at the Epicenter Major. The professional player one-shotted Roshan with Arc Warden with the help of an arcane rune to reduce the cooldown of his hero's ability, Spark Wra
With its campaign, the one thing that could really set it apart, inactive, Genesis has your typical MOBA modes. There's training, a humans vs. AI mode, and 5v5 competitive. There's only one map in the rotation right now, the usual three lane battlefield where you aim to destroy the enemy towers and reach their core. That's not to fault Genesis for having this familiar element. The setup is just typical to MOBAs. In fact, there are some smart things going on in Genesis that address common MOBA probl
OG proclaimed by the community as the dream meme team set standards high, kept things interesting, and amassed a following of fans like no other. Their strive paid off, and with it, the earnings, pride, and hearts of those that believed around gathered to congratulate and commemorate another monumental moment in professional Dota 2 hist
Genesis has a top-down view, mid goes solo, bottom duos, and hopefully someone jungles. Thankfully, every champion has the ability to teleport to friendly towers. There's a cooldown, of course, but it's still nice to have that ability not locked to a summoner spell. The shop is also available everywhere, not just at base. This all seems designed to expedite the laning phase. There's even an option to begin with your Illaoi character Build at level four. It's like the Genesis devs know that farming creeps is boring and are helping players get to team fights fas
As official and fundamental as it sounds, OG’s rise to greatness started with odd compositions. The tournament went from the regular meta to hero nature bending builds, which led to surprising match wins. Most notable was Ana’s Core Build IO, which sustained and reigned alongside controlled neutral creeps. Ingeniously stumping enemy teams because of the irregular composition made it the highlight of the event. Ultimately, OG made it clear that they wanted to win fashionably and to have fun in the proc
Ekko is a genius prodigy from Zaun. He used his unlimited intellect to create the Zero Drive which allows him to craft reality to fit his expectations. Ekko is recognizable for his white mohawk and glowing bat, which is actually a stolen hour hand that he took from a Piltie clockto
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